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Overview
Hypercast is a new real-time open source transport for serialized data over websockets. It's low-level and very small, so it's ideal for building real-time and multiplayer applications.
Hypercast is a very simple pub/sub interface for one-to-many data transmission. Events are handled at the edge by a Hypercast instance of your choosing. You can even self host an instance in a matter of minutes.
A Hypercast client is a simple event emitter. If you've used jQuery or Node.js
events
, it'll look familiar.import { Operator } from 'hypercast/client'
enum Event {
Connect = 'connect',
Message = 'message',
}
type Events = {
type: Event.Connect
data: { name: string },
} | {
type: Event.Message,
data: { value: string },
}